using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "Item", menuName = "ScriptableObject/ItemData")]
public class ItemData : ScriptableObject
{
    public enum ItemType { Meele,Range, Glove, Shoe, Heal}

    [Header("MainInfo")]
    public ItemType itemType;
    public int itemID;
    public string itemName;
    [TextArea]
    public string itemDesc;
    public Sprite itemIcon;
    [Header("LevelData")]
    public float baseDamage;
    public int baseCount;
    public float[] damages;
    public int[] counts;
    [Header("Weapon")]
    public GameObject projectile;
    public Sprite hand;
   
}
